Creates a 3D solid or surface by extending the dimensions of an object.

Button
Ribbon: Home tab
Modeling
ExtrudeNot available on the ribbon
in the current workspace
Menu: Draw
Modeling
ExtrudeNot available in menus
in the current workspace
Toolbar: Modeling
You can extrude either an open or closed object to create a 3D surface or solid. If you extrude a surface, you will create a regular surface or a NURBS surface depending on how the SURFACEMODELINGMODE system variable is set. To extrude meshes, use the MESHEXTRUDE command.

The DELOBJ system variable controls whether the object(s) and path (if selected) are automatically deleted when the solid or surface is created or whether you are prompted to delete the object(s) and path.
You can use the following objects and subobjects with EXTRUDE:
Objects That Can Be Extruded or Used as Paths
The following prompts are displayed.
Controls whether the extruded object is a solid or a surface. Surfaces are extruded as either NURBS surfaces or procedural surfaces, depending on the SURFACEMODELINGMODE system variable.
Extrudes objects along the positive Z axis of the object's coordinate system if you enter a positive value. If you enter a negative value, the objects are extruded along the negative Z axis. Objects do not have to be parallel to the same plane. If all objects are on a common plane, the objects are extruded in the direction of the normal of the plane.
By default, planar objects are extruded in the direction of the object’s normal.

Specifies the extrusion path based on a selected object. The path is moved to the centroid of the profile. Then the profile of the selected object is extruded along the chosen path to create solids or surfaces.

The path should not lie on the same plane as the object, nor should the path have areas of high curvature.
The extrusion starts from the plane of the object and maintains its orientation relative to the path.
If the path contains segments that are not tangent, the program extrudes the object along each segment and then miters the joint along the plane bisecting the angle formed by the segments. If the path is closed, the object should lie on the miter plane. This allows the start and end sections of the solid to match up. If the object is not on the miter plane, the object is rotated until it is on the miter plane.
Objects with multiple loops are extruded so that all of the loops appear on the same plane at the end section of the extruded solid.
Specifies the taper angler for the extrusion.

Positive angles taper in from the base object. Negative angles taper out. The default angle, 0, extrudes a 2D object perpendicular to its 2D plane. All selected objects and loops are tapered to the same value.
Specifying a large taper angle or a long extrusion height can cause the object or portions of the object to taper to a point before reaching the extrusion height.
Individual loops of a region are always extruded to the same height.
When an arc is part of a tapered extrusion, the angle of the arc remains constant, and the radius of the arc changes.
Drag the cursor horizontally to specify and preview the taper angle. You can also drag the cursor to adjust and preview the height of the extrusion. The dynamic input origin should be placed on the extruded shape, on the projection of the point to the shape.
When you select the extruded object, the position of the taper grip is the correspondent point of the dynamic input origin on the top face of the extrusion.
Enter a formula or equation to specify the extrusion height. See Constrain a Design with Formulas and Equations.